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1. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
John Caldr wrote: Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills. You seems to misunderstand things. WH...
- by Flash Phoenix - at 2014.05.07 05:01:00
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2. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Gawain Edmond wrote: Oddsodz wrote: Told you there would be tears, I Am happy to see this data go away from the API. The 1st time I saw that this was a thing in ExCAM (wormhole mapping tool), I was like "Wow, this is epic. Now I can scan ...
- by Flash Phoenix - at 2014.05.06 23:31:00
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3. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
John Caldr wrote: Flash Phoenix wrote: Yes, that right there, why use a program to avoid playing the game? smooth way to pass by the actual action of PLAYING the game, come on, get in a ship and play EVE, not some third party program. Y...
- by Flash Phoenix - at 2014.05.06 22:31:00
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4. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Servant's Lord wrote: CCPFoxFour, Let me just clarify a few things as to why us WH pvp entities have a problem with this. Most of the time, when we've had our static open for a while, we end up with quite a "chain" (basically a long line of W...
- by Flash Phoenix - at 2014.05.06 22:09:00
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5. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Cue Who wrote: The only thing this change does is make it easier to PvE. EVE has always maintained a balance between risk and reward, with WHs being the best ISK in the game, why are you decreasing risk? As it stands, it's too safe in W-Space a...
- by Flash Phoenix - at 2014.05.06 21:33:00
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6. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Kun'ii Zenya wrote: Flay Nardieu wrote: Could someone correct me if I'm wrong, but aside from the mining frigate all ORE ship BPO's originate at ORE stations out in low/null and only available in the high-sec market if someone brings them th...
- by Flash Phoenix - at 2014.04.29 02:57:00
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7. Null sec industry changes - has anyone told the alliances? - in Science and Industry [original thread]
Malcanis wrote: Flash Phoenix wrote: Malcanis wrote: Ginger Barbarella wrote: Malcanis wrote: But at the moment, I can't see any reason, and that's the reason behind the traditional hostility of 0.0 alliances to "pure" industrialis...
- by Flash Phoenix - at 2014.04.26 06:21:00
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8. Null sec industry changes - has anyone told the alliances? - in Science and Industry [original thread]
Malcanis wrote: Ginger Barbarella wrote: Malcanis wrote: But at the moment, I can't see any reason, and that's the reason behind the traditional hostility of 0.0 alliances to "pure" industrialists. They're not just seen as "parasites";...
- by Flash Phoenix - at 2014.04.25 20:24:00
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9. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
1. Why can null not have hi isk payouts on hi risk items for industry, than cannot be made in high sec ? 2. Why can low sec not have pretty good isk payout on items for industry that can not be done in high sec ? 3. Why can high sec not have a pro...
- by Flash Phoenix - at 2014.04.23 22:33:00
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10. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Some in game train PvP skills. Then they go and PvP. Perhaps they become a mercenary or join with frinds and claim some space. Their standings (kill boards) allows them to get jobs, charge more, attract other players, have a game style that many i...
- by Flash Phoenix - at 2014.04.19 20:13:00
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11. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
No delays on sigs. Wormhole life has plenty of issues as is. Many aspects need work, such as pos for just one. please work on something that need done. As a minor point, most of eve requires time, patience, even some work. It gets darn old to k...
- by Flash Phoenix - at 2014.03.25 03:07:00
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12. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
EI Digin wrote: Vaerah Vahrokha wrote: Deal. But ONLY in low sec and NPC null sec. Sov null sec is too easy to transform into an endless bot-land and there's nobody to report the bots and it's too easy for them to detect neuts in local a...
- by Flash Phoenix - at 2013.05.04 16:51:00
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13. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Tootenh'amon wrote: Flash Phoenix wrote: OK maybe I missed something, but what is the PURPOSE of the grav sights no longer needing to be found with probes ? Regardless of location in hi sec, low sec or null or worm holes. No skills needed to...
- by Flash Phoenix - at 2013.05.03 15:23:00
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14. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
OK maybe I missed something, but what is the PURPOSE of the grav sights no longer needing to be found with probes ? Regardless of location in hi sec, low sec or null or worm holes. No skills needed to access ores or the miners in them, No effort o...
- by Flash Phoenix - at 2013.05.03 13:16:00
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15. Sweet, no more grav sites! - in Wormholes [original thread]
What purpose does it serve making grav sites easy to find regardless of sec status of area your in ? No work or skills to find them for any one, miner or PvP. This seems perfect for new toons with next to no skills regardless of mining or pvp. Th...
- by Flash Phoenix - at 2013.04.27 18:28:00
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